ClaimsDemis Hassabis

“So far we seem to have succeeded in this aim, with many a journalist coming away from their preview chuckling mightily.”

Demis Hassabis, executive designer, Elixir Studios 2004 Evil Genius Designer Diary #1 (GameSpot)

Factual Other

Many journalists came away from previews of Evil Genius amused.

Resolved true The record shows it happened or was so.

Factual: Statements about the present or the past, checked against the record: did they hold up?

Said for an organisation they lead or work for; it counts on both records.

What would count as true or false

Judged as of 2004. True: multiple contemporary press previews of Evil Genius (Elixir Studios) describe the game as funny or amusing, or report that journalists enjoyed its humour. Mostly true: several previews note its humour, but only a few, so 'many' is slightly overstated. Mixed: preview reactions to the humour were split. Mostly false: few previews mention finding it amusing. False: previews were generally negative about, or did not engage with, its humour.

Set before the research began.

Evidence (3)

  1. E1 Evil Genius Hands-On Impressions GameSpot · 18 August 2004

    “The game is certainly filled with plenty of humorous moments, from the inspired methods your minions will use to interrogate prisoners”
  2. E2 GDC 2004: Evil Genius - IGN IGN · 27 March 2004

    “which offers up even more comedic value as you grill agents using cake mixers, sliding bookcases and microwaves.”
  3. E3 PC Preview - 'Evil Genius' WorthPlaying · 2 September 2004

    “The control room objects are a hoot in themselves”

Reasoning

Three independent 2004 previews of Evil Genius comment on its humour. GameSpot's hands-on says the game is 'filled with plenty of humorous moments' (E1). IGN's GDC 2004 preview mentions 'even more comedic value' in the interrogation scenes (E2). WorthPlaying calls the control room objects 'a hoot' (E3). This meets the 'true' criterion, which requires multiple contemporary previews that describe the game as funny or amusing.

Cite this claim

Demis Hassabis, “Many journalists came away from previews of Evil Genius amused.” (said 2004). Verdict: resolved true. Reliability API, claim c_fc7b3bbad5d7, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_fc7b3bbad5d7

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

For Demis Hassabis, or someone speaking for them: a correction or counter-evidence. Replies are read before anything is shown; an approved reply shows your name, role, date, statement and link. Your email address is never shown and is deleted 30 days after the decision (privacy).

More factual claims by Demis Hassabis

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    “In 2016 AlphaGo beat Lee Sedol 4-1 in a famous match in Seoul”

    In 2016 AlphaGo beat Lee Sedol 4-1 in a match in Seoul.

  2. Mostly true Factual 2004
    “Our lead artist, Brian Gillies, wanted a shiny "atomic age" '60s style for the game, a sort of "beautiful people in a beautiful world" feel, and I think you'll agree that the game looks really fresh…”

    Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.

  3. Mostly true Factual 2004
    “The more the player gloats, the more notoriety he or she gains (notoriety is the measure of the player's respect in the criminal underworld and is key to progress through the game).”

    In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.

  4. Mostly true Factual 2004
    “I first had the kernel of the idea for Evil Genius way before Elixir had even started.”

    Demis Hassabis first conceived the kernel of the idea for Evil Genius before Elixir Studios had started.

  5. Resolved true Factual 2004
    “But the more the player gloats, the more chance there is that it will backfire, allowing the agent to turn the tables and escape.”

    In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.

All of them

Verdicts are made automatically; how verdicts are made.