ClaimsDemis Hassabis

“The more the player gloats, the more notoriety he or she gains (notoriety is the measure of the player's respect in the criminal underworld and is key to progress through the game).”

Demis Hassabis, executive designer, Elixir Studios 2004 Evil Genius Designer Diary #1 (GameSpot)

Factual Other

In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.

Mostly true True in substance, wrong in a detail.

Factual: Statements about the present or the past, checked against the record: did they hold up?

Said for an organisation they lead or work for; it counts on both records.

What would count as true or false

The claim: in the game Evil Genius (2004), gloating earns the player notoriety, and notoriety is key to progress. TRUE: the game's manual, official materials or reliable guides confirm a gloating mechanic that raises notoriety, and that notoriety gates or drives progress (for example, unlocking henchmen, objectives or acts). MOSTLY TRUE: both parts hold with a minor difference in detail, for example gloating yields notoriety only in certain situations, or notoriety is important but not strictly required. MIXED: only one part holds, for example notoriety is key to progress but gloating is not a meaningful source of it. MOSTLY FALSE: gloating exists but has little or no effect on notoriety, and notoriety plays only a minor role. FALSE: the game has no such gloating or notoriety mechanic.

Set before the research began.

Evidence (4)

  1. E1 Evil Geniuses Evil Genius Wiki (WordPress fan wiki) · 25 June 2017

    “Right click and your evil genius will walk over and start gloating over the prisoner. This increases your notoriety by 1.”
  2. E2 Evil Geniuses Evil Genius Wiki (WordPress fan wiki) · 25 June 2017

    “Note: if he escapes WHILE you are gloating, you will not gain the notoriety and you will not be able to gloat over them again when they are re-captured.”
  3. E3 Evil Genius FAQ/Walkthrough Walkthrough & Hints - Cheatbook CheatBook · 26 August 2006

    “Notoriety at least 450”
  4. E4 Evil Genius FAQ/Walkthrough Walkthrough & Hints - Cheatbook CheatBook · 26 August 2006

    “must get 200 notoriety to make them appear. Keep doing AoIs until they appear.”

Reasoning

A fan wiki says that in Evil Genius, gloating over a captured agent raises notoriety by 1 (E1). It also says that if a prisoner escapes while being gloated over, no notoriety is gained and that prisoner cannot be gloated over again after re-capture, so gloating does not always yield notoriety (E2). A third-party walkthrough lists notoriety thresholds as requirements: "Notoriety at least 450", and 200 notoriety needed to make something appear (E3, E4). Both parts of the claim hold, but gloating is a small and limited source of notoriety, so the verdict is mostly true.

Cite this claim

Demis Hassabis, “In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.” (said 2004). Verdict: mostly true. Reliability API, claim c_3301cf5fcdcd, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_3301cf5fcdcd

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

For Demis Hassabis, or someone speaking for them: a correction or counter-evidence. Replies are read before anything is shown; an approved reply shows your name, role, date, statement and link. Your email address is never shown and is deleted 30 days after the decision (privacy).

More factual claims by Demis Hassabis

  1. Resolved true Factual December 2024
    “In 2016 AlphaGo beat Lee Sedol 4-1 in a famous match in Seoul”

    In 2016 AlphaGo beat Lee Sedol 4-1 in a match in Seoul.

  2. Mostly true Factual 2004
    “Our lead artist, Brian Gillies, wanted a shiny "atomic age" '60s style for the game, a sort of "beautiful people in a beautiful world" feel, and I think you'll agree that the game looks really fresh…”

    Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.

  3. Mostly true Factual 2004
    “I first had the kernel of the idea for Evil Genius way before Elixir had even started.”

    Demis Hassabis first conceived the kernel of the idea for Evil Genius before Elixir Studios had started.

  4. Resolved true Factual 2004
    “But the more the player gloats, the more chance there is that it will backfire, allowing the agent to turn the tables and escape.”

    In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.

  5. Resolved true Factual 2004
    “Aspects of the game have also been influenced by other classics not strictly in the spy genre, such as Enter the Dragon and Flash Gordon.”

    Evil Genius was influenced by non-spy classics such as Enter the Dragon and Flash Gordon.

All of them

Verdicts are made automatically; how verdicts are made.