ClaimsDemis Hassabis

“But the more the player gloats, the more chance there is that it will backfire, allowing the agent to turn the tables and escape.”

Demis Hassabis, executive designer, Elixir Studios 2004 Evil Genius Designer Diary #1 (GameSpot)

Factual Other

In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.

Resolved true The record shows it happened or was so.

Factual: Statements about the present or the past, checked against the record: did they hold up?

Said for an organisation they lead or work for; it counts on both records.

What would count as true or false

True if the shipped game Evil Genius (Elixir Studios, 2004) has a mechanic in which the player's gloating over or taunting a captured agent raises the chance that the agent escapes or turns the tables. Mostly true if the mechanic exists but works a little differently, for example gloating raises a risk-related meter rather than directly raising the escape chance. Mostly false if a related mechanic exists (agents can escape captivity, or there is a gloating action) but gloating does not affect escape chances in the released game. False if the released game has no gloating mechanic tied to captured agents and their escape.

Set before the research began.

Evidence (5)

  1. E1 GDC 2004: Evil Genius - IGN IGN · 27 March 2004

    “This interrogation can also gain you more notoriety if you gleefully gloat about your plans of ultimate world domination to your captured foes.”
  2. E2 PC Preview - 'Evil Genius' WorthPlaying · 2 September 2004

    “Once in the cell you can send your evil genius over to mock them, send the request for any available staff to whip out their weapon and shoot them from between the bars, or have them interrogated via any means you have at your disposal.”
  3. E3 Comunitatea Steam :: Ghid :: The Ultimate Guide to Cheating in Evil Genius Steam Community (user guide by Gren) · 24 April 2024

    “GloatComboEscapeChange: changes how much the change of an Agent's escape increases after repeated gloating.”
  4. E4 Evil Geniuses Evil Genius Wiki (WordPress fan wiki) · 25 June 2017

    “Be warned however, prisoners seem to have a better chance of getting out shortly after being gloated over.”
  5. E5 Evil Geniuses Evil Genius Wiki (WordPress fan wiki) · 25 June 2017

    “Right click and your evil genius will walk over and start gloating over the prisoner. This increases your notoriety by 1.”

Reasoning

E3, a fan-written Steam guide, lists a game configuration parameter, GloatComboEscapeChange. It describes the parameter as changing how much an agent's escape chance rises after repeated gloating, which points to a built-in mechanic tying gloating to escape. E4, a separate fan wiki, independently notes that prisoners seem more likely to escape shortly after being gloated over. E5 confirms a gloating action on captured prisoners, and E1 and E2 describe gloating over or mocking captured foes in the game. Taken together, these sources support a shipped mechanic in which more gloating raises an agent's chance of escaping.

Cite this claim

Demis Hassabis, “In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.” (said 2004). Verdict: resolved true. Reliability API, claim c_e6e6ade7e320, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_e6e6ade7e320

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

For Demis Hassabis, or someone speaking for them: a correction or counter-evidence. Replies are read before anything is shown; an approved reply shows your name, role, date, statement and link. Your email address is never shown and is deleted 30 days after the decision (privacy).

More factual claims by Demis Hassabis

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    “In 2016 AlphaGo beat Lee Sedol 4-1 in a famous match in Seoul”

    In 2016 AlphaGo beat Lee Sedol 4-1 in a match in Seoul.

  2. Mostly true Factual 2004
    “Our lead artist, Brian Gillies, wanted a shiny "atomic age" '60s style for the game, a sort of "beautiful people in a beautiful world" feel, and I think you'll agree that the game looks really fresh…”

    Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.

  3. Mostly true Factual 2004
    “The more the player gloats, the more notoriety he or she gains (notoriety is the measure of the player's respect in the criminal underworld and is key to progress through the game).”

    In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.

  4. Mostly true Factual 2004
    “I first had the kernel of the idea for Evil Genius way before Elixir had even started.”

    Demis Hassabis first conceived the kernel of the idea for Evil Genius before Elixir Studios had started.

  5. Resolved true Factual 2004
    “Aspects of the game have also been influenced by other classics not strictly in the spy genre, such as Enter the Dragon and Flash Gordon.”

    Evil Genius was influenced by non-spy classics such as Enter the Dragon and Flash Gordon.

All of them

Verdicts are made automatically; how verdicts are made.