Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.
Mostly true True in substance, wrong in a detail.
Factual: Statements about the present or the past, checked against the record: did they hold up?
The second judge said mixed; the verdict shown is the first judge's.
Said for an organisation they lead or work for; it counts on both records.
What would count as true or false
True if records of how Evil Genius (Elixir Studios, 2004) was developed show that Brian Gillies was the game's lead artist and that he favoured or drove a shiny 1960s 'atomic age' visual style. Mostly true if Gillies was a lead or senior artist and the 1960s retro style is attributed to him, with a small difference in his exact title. Mixed if one of the two parts holds: he was the lead artist but the style is not attributed to him, or the style was his idea but he held a different role. Mostly false if he worked on the game but neither his role nor the attribution of the style is supported. False if Gillies was not the game's lead artist and had no part in setting its art direction.
Set before the research began.
Evidence (4)
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E1 Evil Genius Designer Diary #3 GameSpot · 20 July 2004
“Lead artist Brian Gillies' requirements required a novel approach, so I adopted principles of three-dimensional cubism/art deco, utilizing sweeping and resolved lines.”
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E2 Evil Genius Designer Diary #3 GameSpot · 20 July 2004
“With the environment made up of brushed steel and polished surfaces built by Brian and the other artists, texturing the characters had to be experimental.”
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E3 Evil Genius – Wikipedia Wikipedia (Swedish edition) · 16 February 2009
“Grafikdesign | Brian Gillies Matt Clark James Hardingham Anjali Jeyendran Siku”
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E4 Evil Genius (2004) - MobyGames MobyGames · 28 September 2004
“Evil Genius is set in the 1960s, and is a comedic take on spy fiction of the time.”
Reasoning
A GameSpot designer diary names Brian Gillies as "Lead artist" and says his requirements called for a novel art approach, which confirms his title and indicates he shaped the art direction (E1). The same diary credits Brian and the other artists with building an environment of brushed steel and polished surfaces, which supports the "shiny" part of the style (E2). MobyGames confirms the game is set in the 1960s (E4). However, none of the quotes credits the "atomic age" 1960s look to Gillies in those words.
Cite this claim
Demis Hassabis, “Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.” (said 2004). Verdict: mostly true. Reliability API, claim c_182863d11b85, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_182863d11b85
This claim is in dataset release v1.1.2, with the same verdict.
Reply to this claim
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“Aspects of the game have also been influenced by other classics not strictly in the spy genre, such as Enter the Dragon and Flash Gordon.”
Evil Genius was influenced by non-spy classics such as Enter the Dragon and Flash Gordon.
Verdicts are made automatically; how verdicts are made.