ClaimsDemis Hassabis

“We have spent just over two years working full time on the title, and it's coming together extremely well.”

Demis Hassabis, executive designer, Elixir Studios 2004 Evil Genius Designer Diary #1 (GameSpot)

Factual Other

The Elixir team has spent just over two years working full time on Evil Genius.

Own records only Only the person's or their organisation's own records speak to it, so it is not scored.

Factual: Statements about the present or the past, checked against the record: did they hold up?

Said for an organisation they lead or work for; it counts on both records.

Reasoning

Team's full-time development duration is an internal count, though press may report it.

Cite this claim

Demis Hassabis, “The Elixir team has spent just over two years working full time on Evil Genius.” (said 2004). Verdict: own records only. Reliability API, claim c_97f2963fd7a2, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_97f2963fd7a2

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

For Demis Hassabis, or someone speaking for them: a correction or counter-evidence. Replies are read before anything is shown; an approved reply shows your name, role, date, statement and link. Your email address is never shown and is deleted 30 days after the decision (privacy).

More factual claims by Demis Hassabis

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    “Our lead artist, Brian Gillies, wanted a shiny "atomic age" '60s style for the game, a sort of "beautiful people in a beautiful world" feel, and I think you'll agree that the game looks really fresh…”

    Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.

  3. Mostly true Factual 2004
    “The more the player gloats, the more notoriety he or she gains (notoriety is the measure of the player's respect in the criminal underworld and is key to progress through the game).”

    In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.

  4. Mostly true Factual 2004
    “I first had the kernel of the idea for Evil Genius way before Elixir had even started.”

    Demis Hassabis first conceived the kernel of the idea for Evil Genius before Elixir Studios had started.

  5. Resolved true Factual 2004
    “But the more the player gloats, the more chance there is that it will backfire, allowing the agent to turn the tables and escape.”

    In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.

All of them

Verdicts are made automatically; how verdicts are made.