ClaimsDemis Hassabis

“So as a reminder to myself, I wrote down a very brief note in my design notebook that I always keep with me--a six-letter concept: "Be Dr. No."”

Demis Hassabis, executive designer, Elixir Studios 2004 Evil Genius Designer Diary #1 (GameSpot)

Factual Other

Hassabis wrote the note "Be Dr. No" in his design notebook as a reminder to himself of a high concept he described as promising.

Unresolvable The public record could not settle it.

Factual: Statements about the present or the past, checked against the record: did they hold up?

Said for an organisation they lead or work for; it counts on both records.

What would count as true or false

True: Hassabis's 2004 writing (such as his Evil Genius / Elixir Studios design diary or column) records that he wrote the note "Be Dr. No" in the design notebook he keeps with him, as a reminder of a promising high concept. Mostly true: the account matches except for a minor detail (for example, the exact wording of the note or which notebook). Mixed: the note is documented but the context differs materially, for example it is not presented as a reminder of a promising high concept. Mostly false: the note or concept is attributed differently, for example to someone else or to a different medium. False: the contemporaneous source shows no such note, or shows a different note.

Set before the research began.

Evidence (1)

  1. E1 Interview with an Evil Genius Eurogamer · 4 October 2004

    “Then I kind of left it alone, like I do with a lot of ideas, and then when we needed something that was a bit more lighthearted”

Reasoning

The only evidence is a 2004 Eurogamer interview (E1). In the quoted passage, the speaker says he left an idea alone and came back to it when something more lighthearted was needed. The quote does not mention a design notebook, the note "Be Dr. No", or a promising high concept. The evidence therefore cannot confirm or refute the proposition.

Cite this claim

Demis Hassabis, “Hassabis wrote the note "Be Dr. No" in his design notebook as a reminder to himself of a high concept he described as promising.” (said 2004). Verdict: unresolvable. Reliability API, claim c_7443ad7953de, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_7443ad7953de

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

For Demis Hassabis, or someone speaking for them: a correction or counter-evidence. Replies are read before anything is shown; an approved reply shows your name, role, date, statement and link. Your email address is never shown and is deleted 30 days after the decision (privacy).

More factual claims by Demis Hassabis

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  2. Mostly true Factual 2004
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    Lead artist Brian Gillies wanted a shiny "atomic age" 1960s style for Evil Genius.

  3. Mostly true Factual 2004
    “The more the player gloats, the more notoriety he or she gains (notoriety is the measure of the player's respect in the criminal underworld and is key to progress through the game).”

    In Evil Genius, the more the player gloats, the more notoriety is gained, and notoriety is key to progress.

  4. Mostly true Factual 2004
    “I first had the kernel of the idea for Evil Genius way before Elixir had even started.”

    Demis Hassabis first conceived the kernel of the idea for Evil Genius before Elixir Studios had started.

  5. Resolved true Factual 2004
    “But the more the player gloats, the more chance there is that it will backfire, allowing the agent to turn the tables and escape.”

    In Evil Genius, more gloating increases the chance that a captured agent turns the tables and escapes.

All of them

Verdicts are made automatically; how verdicts are made.