ClaimsGary Marcus

“But if you play “Breakout” and move the paddle by three pixels, the whole thing falls apart.”

Gary Marcus, interviewee 20 September 2019 Gary Marcus on Why AI Needs a Reboot (Psychology Today)

Factual AI capabilities

If the paddle in the game Breakout is moved by three pixels, a deep-learning system trained on the game fails.

Unresolvable The public record could not settle it.

Factual: Statements about the present or the past, checked against the record: did they hold up?

What would count as true or false

Judge as of 2019-09-20. True: published research shows that deep RL agents trained on Breakout (e.g. DQN-style) fail badly when the paddle is shifted by a few pixels, e.g. Vicarious's 2017 Schema Networks paper showing failure when the paddle was moved up a few pixels. Mostly true: research shows such fragility under a small paddle shift, but the exact number of pixels or the perturbation differs, e.g. a vertical shift of a different small size. Mixed: the agents degraded under the shift, but only partly rather than 'falling apart'. Mostly false: the brittleness was shown for other perturbations, not for a paddle shift, or only for a few specific models. False: research shows trained agents handle such shifts robustly, or no such experiment exists and the evidence contradicts the claim.

Set before the research began.

Evidence (8)

  1. E1 Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics PMLR (Proceedings of Machine Learning Research), ICML 2017 · 17 July 2017

    “We compare Schema Networks with Asynchronous Advantage Actor-Critic and Progressive Networks on a suite of Breakout variations, reporting results on training efficiency and zero-shot generalization, consistently demonstrating faster, more robust learning and better transfer.”
  2. E2 PaperWeekly/DL-Critical-Appraisal.md at master · Mycenae/PaperWeekly GitHub (Mycenae/PaperWeekly repository) Own record

    “a team of researchers at Vicarious showed that a more efficient successor technique, DeepMind’s Atari system [Asynchronous Advantage Actor-Critic; also known as A3C], failed on a variety of minor perturbations to Breakout (Kansky et al., 2017) from the training set, such as moving the Y coordinate (height) of the paddle, or inserting a wall midscreen.”
  3. E3 Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation PMLR 97 (Proceedings of the 36th International Conference on Machine Learning) · 2019

    “However, when a network trained on the original game is presented with the game variants, it fails completely, reaching to a maximum score of only 3 points.”
  4. E4 PaperWeekly/DL-Critical-Appraisal.md at master · Mycenae/PaperWeekly GitHub (mirror of Gary Marcus, 'Deep Learning: A Critical Appraisal') Own record

    “failed on a variety of minor perturbations to Breakout (Kansky et al., 2017) from the training set, such as moving the Y coordinate (height) of the paddle, or inserting a wall midscreen.”
  5. E5 Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation Proceedings of Machine Learning Research (ICML 2019, PMLR 97) · 2019

    “However, when a network trained on the original game is presented with the game variants, it fails completely, reaching to a maximum score of only 3 points.”
  6. E6 Zero-shot Transfer with a Generative Causal Model of Intuitive Physics Proceedings of Machine Learning Research (PMLR), vol. 70 (ICML 2017); authors affiliated with Vicarious AI · 2017

    “Offset Paddle (Fig. 1d): The paddle is shifted upward by a few pixels.”
  7. E7 Zero-shot Transfer with a Generative Causal Model of Intuitive Physics Proceedings of Machine Learning Research (PMLR), vol. 70 (ICML 2017); authors affiliated with Vicarious AI · 2017

    “deep neural network-based models are easily fooled”
  8. E8 Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation arXiv

    “We designed 4 different levels with increasing difficulties by shrinking the paddle width, the different paddle widths are: 30px width (level-1), 20px width (level-2), 10px width (level-3) and 5px width (level-4).”

Reasoning

The Kansky et al. (2017) paper defines an 'Offset Paddle' Breakout variation with the paddle shifted upward by a few pixels [E6], and compares Schema Networks with A3C on a suite of Breakout variations [E1]. It also states generally that deep networks are 'easily fooled' and that Schema Networks transfer more robustly [E1, E7]. None of the quoted independent text reports how A3C actually performed on the paddle-shift variation, so it is unclear whether performance collapsed or only partly degraded. The Gamrian et al. quotes [E3, E5] do not say which variants they used, the reports of a failure under the paddle shift come only from Marcus's own paper [E2, E4], and E8 concerns paddle width, not a paddle shift.

Cite this claim

Gary Marcus, “If the paddle in the game Breakout is moved by three pixels, a deep-learning system trained on the game fails.” (said 20 September 2019). Verdict: unresolvable. Reliability API, claim c_2380d4c158dd, method 0.1.0+c876030c, dataset release v1.1.2. https://epistacklabs.com/claims/c_2380d4c158dd

This claim is in dataset release v1.1.2, with the same verdict.

Reply to this claim

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All of them

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